Development History

From ONISM1999
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See also: Versions

Soon after the completion of Two Brothers, Ackk Studios began work on their second project, which they dubbed "Project Y2K." Unlike their previous venture, the game would feature 3D graphics.

Pre-Prototype (2013)[edit | edit source]

The game was initially teased on February 3rd, 2013, with a music track of what was to be the main menu theme. The metadata has the games original title, "Project Y2K."

On Dec. 31st, 2013, three "150% in engine" screenshots were shown of the game.

Prototype Era (2014)[edit | edit source]

The game was now named YIIK. A prototype was developed between January 1st and March 22nd.[1] It was first initially shown around April 11th, 2014 for PAX East.[2] Taking place on September 3rd, 1999, (according to the Game Over screen), It shows a small scenario where Alex, Panda, Michael, and Vella explore a strange world in search of Soul Survivors. The soul survivors, rather than looking alien in design, were gothic vampires instead. It can be downloaded and played here.

It features the first ever appearance of the Golden Alpaca, with a more murky and threatening appearance.

In an interview with Destructoid, Andrew Allanson gave the premise for the game, explaining that, "Alex is a recent college graduate, he has a liberal arts degree, so he's completely unemployed. He's living in the year 1999, and a girl in his town passes away. There's an elevator that causes her death and there's a lot of mystery around it, but nobody in the town actually seems to care. Alex becomes obsessed with the fact that this girl passed away and he meets other people on the internet who has the same hobby of trying to solve her murder. They eventually realize that this is all connected to the end of the world and the onset of Y2K."[2]

In terms of gameplay, they mention wanting a lot of quicktime events, including a minigame where you play DDR. Andrew also talks about the idea of spells "changing the rules of battle," and having win conditions in battles that aren't the typical "kill all the enemies to win."[2] They also wanted to have a realistic money system, and considered adding minigames where you work a job to get money.[3]

The soundtrack was mentioned to have a target of approximately 50 battle tracks, and that "you'll never hear the same battle track twice."[2] They had also hoped that at least 35% of the music would be performed live.[4]

While interviewers at the time were quick to notice the EarthBound influence, Andrew and Brian Allanson both gave more examples of influences, such as Persona and Haruki Murakami's novels Wild Sheep Chase, Dance Dance Dance, and The Wind-Up Bird Chronicle.[3]

Other Unsorted Media[edit | edit source]

These articles aren't implemented in the main article yet, so you can check them out individually.

April[edit | edit source]

May[edit | edit source]

June[edit | edit source]

July[edit | edit source]

An abstract, blurry environment.
An odd screenshot showing what is apparently a mind dungeon.

Pre-Alpha[edit | edit source]

On August 15th, 2014, full time development began.[1]

2014[edit | edit source]

Old Frankton

Brigid doing y2k art

"Sequencing music AND making a map! @Vapour_Rumours is a machine!"

Factory Hotel(?)

Old Frankton

Sammy in Factory Pyramid room Combat screen showing a weird UI Goth kids at arcade Vella Comparison Sammys Room devlog annoucenement about portraits "Steel Mill" (factory hotel) improved combat menu Vella surprised emote factory hotel development Character line up "his camera angle makes y2k feel like grand stream saga" Strange area which could be factory hotel? Another strange area Chondra Rory added to roster working on crazy light puzzle Gameplay GIF Yuriofwind will play Rory Y2K gameplay clip, dead link The character (Vella Wilde) the amazingly funny & dramatic Essentia on Vita Town of Frankton music, dead link Wilhelm teaser Story flowchart Alex at factory hotel elevator Vella and Rory talking

Working on Y2K at Ackk Studios! - Kirblog 11/18/14 Overworld Early Alex's room Placeholder logo and banner Vella at Arcade Sammy and Alex portrait comparison

PSX 2014 - 0.25.1 - Factory Hotel (

2015[edit | edit source]

YIIK received its first trailer on February 20th, 2015, with an expected release date of the Fourth Quarter of 2015. There would also be ports for the PS Vita and Wii U.

Mar 13, 2015 PAX East 2015 Demo - "GadgetGirl Pre-alpha" - Factory Hotel (

Sep 1, 2015 PAX Prime 2015 Demo - "Black UI" - Wind town (

Massive changes were made to the UI. Dodge minigame looks like the final, and many of the minigames present in the final version are in here. Shows off a Michael "draw a square" minigame.

Beta[edit | edit source]

2016[edit | edit source]

PAX East 2016 Demo - Wind Town (

PAX West 2016 Interview: YIIK - A Postmodern RPG - Episode PRIME - Mt. Town (

2017[edit | edit source]

2017 Playstaion Kiosk Demo - Windtown (SNESMAN99 text changed)

YIIK Demo at PlayStation Experience

2018[edit | edit source]

PAX South 2018 Demo - Appears to just be the final version of Frankton and Factory Hotel

2019[edit | edit source]

PAX EAST 2019 Demo - Cape Juno

On January 17th, 2019, YIIK released.

References[edit | edit source]

Trivia[edit | edit source]