Puzzle Pieces

From ONISM1999

Puzzle Pieces is a song that plays during the fight against the Proto-Comet. It was composed by Andrew Allanson, Calum Bowen, and Niko Tsakalakos‏‎, with the lyrics being written by Tony Manfredonia.

The song was initially going to have a more "70's" feel to it, until it was reworked by Calum Bowen.[1] Andrew Allanson disliked the original version so much he considered removing it from the soundtrack.[2]

Motif[edit | edit source]

The Motif for Puzzle Pieces plays in multiple songs.

Lyrics[edit | edit source]

Give your final words to me
I'll take a leave of absence from walking by the sea
There's a path I'll take, with so much at stake
Just try to understand this is not a mistake

Underneath this heavy load
I'll travel through the moonlight, deciphering the code
of the task at hand, please just understand
I can't give you what you want to know 'til I know

Where's the piece of this puzzle, I'm beggin' please
Where's the answer the world needs to find?
To keep us safe- above the ground
I'll risk my life

Hoping I can claim the key
The key unlocks our safety from death eternally
Past the iron gate, I'll crack the code of our fate
Just try to understand, this is not a mistake

Until my lungs give out
I'll keep searching underground
The lights will guide my way, to reach another day
In the end, I cannot fail, I cannot fall

Where's the piece of this puzzle, I'm beggin' please
Where's the answer the world needs to find?
To keep us safe- above the ground
I'll risk my life

I'm drowning with uncertainty
I'm drowning until I find the key
I'm drowning 'til I find, the answer dropped in the tide
In the end, I cannot fail. I cannot fall

References[edit | edit source]

  1. "When we had written it, it almost like, it had almost like a... sort of 70's rock feel to it. And then, about a month ago, I'm like, I really hate this track... I enlisted the help of my friend Calum Bowen to do a complete reproduce on the track. So he took all the MIDI data, he took the recording that we had and I let him just change the direction, the actual production on the song." Peak Earthbound & a YIIK Postmodern RPG Interview - Best Video Game Podcast 17 (1:02:48)
  2. "Thankfully, Calum was able to help me salvage the track because at that point I had already built a mental block against it and was about to remove it from the soundtrack but Brian was like "oh, no, we need to keep it in the game I really like the song," and I'm like okay, but if I'm gonna do it, I'm gonna need to change it completely. Thanks to Calum it doesn't suck anymore." Peak Earthbound & a YIIK Postmodern RPG Interview - Best Video Game Podcast 17 (1:03:43)